From the outside in

Tuesday, May 31, 2011

The basics of social media measurement for business.

via The BrandBuilder Blog by Olivier Blanchard on 5/31/11

Today’s article was prompted by The Now Revolution co-author Jay Baer’s blog post entitled The 6 Step Process for Measuring Social Media. Consider the following 5 sections a complement to the social media measurement discussion in the business world. Bookmark it, pass it on, and feel free to ask questions in the comment area if something isn’t clear.

Let me explain, for anyone who is still confused about it, how to properly think about the integration of social media measurement into business measurement. This applies to the way social media measurement is applied to every business activity social media touches,  from short-term product awareness campaigns to long term customer retention programs.

To make things simple, I will make use of a few diagrams to illustrate key concepts everyone who touches social media in the business world absolutely needs to understand.

Ready? Here we go:

1. Measuring Social Media: Activity and outcomes.

The above image shows the relationship between an activity and the measurable impact of that activity on social media channels. The ripples represent every type of outcome – or effect – produced by that activity, which can be measured by observing, then quantifying certain key behaviors on social media channels. A few examples:

  • Retweets
  • Likes
  • Follows
  • Shares
  • Comments
  • Mentions
  • Sentiment

When social media “experts” and digital agencies that provide social media services talk about social media measurement, this is what they are talking about.

So far so good. The trick is to not stop there.

2. Measuring Social Media: Activity and outcomes beyond social media channels

Now that we have looked at basic “social media measurement,” let us look at it side-by-side with business measurement – that is to say, with metrics that existed long before social media ever came on the scene. A few examples:

  • Net new customers
  • Changes in buy rate
  • Loyalty metrics
  • Word of mouth
  • New product sales
  • Customer satisfaction
  • Increased operational efficiency
  • New online orders
  • Traffic to brick & mortar stores
  • R.O.I. (you knew it was coming.)

In other words, the types of metrics that indicate to a business unit or executive team whether or not the activities they have funded and are currently managing are having an effect on the business. These types of metrics are represented in the above diagram by the black ripples.

To some extent, you can also include a sub-category of metrics not directly related to business measurement but that also exist outside of the realm of social media measurement. These types of metrics typically relate to other types of marketing & communications media such as print, TV, radio and even the traditional web. A few examples:

  • Impressions
  • Unique visitors
  • Bounce rate
  • Cost Per Impression (CPI)

These types of metrics, for the sake of this post – which aims to clarify the difference between social media measurement and social media measurement within the broader context of business measurement – would also be represented by some of the black ripples in the above diagram.

3. Understanding that “measuring social media” is a terribly limited digital play.

 If you remember only one thing from this article, let it be this: Only measuring “social media” metrics, as if in a vacuum, leads absolutely nowhere. Sure, if your objective is to build a “personal brand,” boost your “influence” rankings in order to score more goodies from buzz marketing firms that do “blogger outreach,” then those social media metrics are everything. Chasing those followers, collecting likes and retweets, meeting that 500 comments quota of comments on Quora every day, and religiously checking your Klout score and Twittergrader ranking every twenty minutes is your life.

But if you are a business, that is to say, a company with employees, products, payroll, a receptionist and a parking lot, the role that social media measurement plays in your universe is not exactly the same as that of a semi-professional blogger trying to tweak their SEO and game blogger outreach programs. These two universes are completely different. Their objectives are completely different. Their relationships with measurement are completely different.

Understanding this is critical. Bloggers with no real business management experience tend to have a very difficult time bridging the strategic gap between their limited digital endeavors and the operational needs and wants of organizations whose KPIs are not rooted in Facebook, Twitter and Youtube.

It should come as no surprise that the vast majority of social media “experts” and “gurus” – being first and foremost bloggers with experience in navigating affiliate marketing programs, and a commensurate focus on SEO and social media “influence” gaming models in support of their “personal brand” – tend to see the world through that specific prism. The problem however is this: Their focus on social media measurement may be spot on when advising other would-be bloggers, but it is completely off target when advising business clients whose business models are not entirely based on selling advertising on a website and scoring goodies from advertisers in exchange for positive reviews and buzz.

In other words, when social media “experts” keep telling you how to “properly” measure social media – as if your measurement software didn’t already do this for you automatically – consider this an indication that they have absolutely nothing else to talk about when it comes to social media integration into your business. Their understanding of social media activity and measurement is entirely founded on their own experience as a blogger, and not – unfortunately – on the experience of the business managers they aim to advise, whose objectives and targets have little to do with how many fans and followers and likes they manage to collect from month to month.

One of my biggest areas of frustration for the last few years – and one of the principal reasons why social media has been so poorly integrated into the business world until now – has been the ease with which bloggers with little to no business management experience have hijacked the social media “thought leadership” world. Many of them would not be qualified to run an IT department for the average medium-sized business, much less help direct the strategy of a digital marketing department, customer loyalty program or business development group. Their understanding of the most basic, rudimentary business principles (like R.O.I.) is as painfully lacking as their dangerous lack of practical operational experience – in change management, for example – without which social media theory cannot be aptly put into practice. Yet here we are, or rather here companies are – many of which are listed in the Fortune 500, listening to bad advice from the most inexperienced business “strategists” on the planet, and trying to apply it – in vain – to their businesses.

If you are still wondering why your social media program is not bearing fruit, or if you are still confused by social media measurement, this is the reason why.

A metaphor lost in a hyperbole.

The tragic irony of the general state of confusion created by this army of so-called experts is that in spite of everything, social media measurement is not complicated. If you can type a password into a box, navigate a multiple-choice questionnaire and use your mouse to click on a “generate report” button, you too can measure social media. All you need is the right piece of measurement software, an internet connection and a pulse. You don’t even need to know how to send a tweet to do it.

I am not kidding. A monkey could do this.

The sooner business managers, company executives and agency principals stop listening to social media douchebags, the faster social media will be integrated (smoothly and effectively) into everyone’s business models. Don’t limit yourself to measuring social media. Stop listening to business advice from bloggers with no business experience. And don’t buy into the notion that because social media is new and digital, it is complicated. Social media is easy. Social media measurement – by itself – is easy. It takes work and diligence and clear vision, but all in all, it doesn’t take a brain surgeon to figure it out.

4. Once you get rid of the monkey noises, you make room for the simplicity of the (social) business measurement model.

The above diagram illustrates both the measurable social media outcomes (in orange) and the measurable business outcomes (in black), based on an activity (the solid orange ball). We have covered this earlier in this article. By now, you should understand two key principles:

1. Measuring only social media outcomes (or measuring them separately from business outcomes) won’t get you very far. It’s what you do your first month. Then what?

2. Only by establishing a relationship between social media metrics and business metrics will you be able to gauge both the impact and value (including but not limited to R.O.I.) of social media on your campaigns, programs and overall business.

How you connect social media outcomes/metrics to business outcomes/metrics is covered elsewhere on this blog and of course in the Social Media ROI book, but if this diagram doesn’t confuse you, try to conceptualize the relationship between social media outcomes with business outcomes by observing the intersect points between the orange ripples and black ripples. (See above diagram.) Your investigation of the correlation between the two will always begin there.

5. One final tip: Turning your integrated measurement model into a social media tactical plan.

These diagrams only serve to illustrate how you should think about social media measurement in conjunction with business measurement. That’s it. But if you take a step back and look at the interaction between social media outcomes (measurable behaviors in social media channels resulting from a specific activity or event) and measurable business outcomes (measurable behaviors resulting from a series of activities and events), you can start to work your way backwards from outcome to activity, which is to say from measurable behavior to behavioral trigger.

By looking at the impact that certain activities (triggers) affect consumer behaviors (mentions, retweets, purchasing habits, word-of-mouth, etc.) you can begin to gauge what works and what doesn’t. Integrated measurement of both social media and business metrics in this context – as a tactical real-time diagnostic tool – is far more valuable to an organization than a measurement practice that solely focuses on reporting changes in followers, shares and likes. This illustrates the difference in value between a truly integrated measurement model and a “social media measurement” model. One produces important insights while the other merely reports the obvious.

I hope that helps.

*          *          *

Three quick little announcements in case you are hungry for more:

One – If you haven’t read “Social Media ROI: Managing and measuring social media efforts in your organization” yet, you will find 300 pages of insights with which to complement this article. It won’t answer all of your questions, but it will answer many of them. If anything, the book is a pretty solid reference guide for anyone responsible for a social media program or campaign. It also makes a great gift to your boss if you want him or her to finally understand how this social media stuff works for companies.

You can sample a free chapter and find out where to buy the book by checking out www.smroi.net.

Two – If you, your agency or your client plan on attending the Cannes Lions from June 19-25 and want to participate in a small but informative 2-hour session about social media integration, measurement, strategy, etc. let me know. I just found out that I will be in Cannes during the festivals, so we can set something up – either a private session, or a small informal discussion with no more than 6-7 people. First come, first served.

You can send me an email, a note via LinkedIn, a Twitter DM, or a facebook message if you want to find out more. (The right hand side of the screen should provide you with my contact information.)

Three – If the book isn’t enough and you can’t make it to Cannes later this month, you can sign up for a half day of workshops in Antwerp (Belgium) on 30 June. (Right after the Lions.) The 5 one-hour sessions will begin with an executive briefing on social media strategy and integration, followed by a best practices session on building a social media-ready marketing program, followed by a PR-friendly session on digital brand management, digital reputation management and real-time crisis management, followed by a session on social media and business measurement (half R.O.I., half not R.O.I.). We will cap off the afternoon with a full hour of open Q&A. As much as like rushing through questions in 5-10 minutes at the end of a presentation, wouldn’t it be nice to devote an entire hour to an audience’s questions? Of course it would. We’re going to give it a try. Find out more program details here. Think of it as a mini Red Chair.

The cool thing about this structure is that you are free to attend the sessions that are of interest to you, and go check your emails or make a few phone if one or two of the sessions aren’t as important. The price is the same whether you attend one or all five, and we will have a 15 minute break between each one.

The afternoon of workshops is part of Social Media Day Antwerp (the Belgian arm of Mashable’s global Social Media Day event), and I can’t help but notice that the price of tickets is ridiculously low for what is being offered. The early bird pricing is… well, nuts. Anyone can afford to come, which is a rare thing these days. (Big props to the organizers for making the event so accessible.)

The event is divided into 2 parts: The workshop in the afternoon, and the big Belgian style party in the evening. You can register for one or both (do both).

Register here: Social Media Day – Antwerp

My advice: Sign up while there are still seats available, and before #smdaybe organizers realize they forgot to add a zero at the end of the ticket prices. :D

Cheers,

Olivier.


Filed under: conference, social media Tagged: advertising, agency, blog, book, brandbuilder, business, business development, client, digital, integration, marketing, Mashable, measurement, media, olivier blanchard, R.O.I., ROI, social business, social media, social media day, strategy, web

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iOS 5, OS X Lion, and iCloud 2 B Announced Next Week At #WWDC v #TC

via TechCrunch by Matt Burns on 5/31/11

There goes all the fun rumors and wild speculation. Apple just released a press release detailing what’s coming next week at the company’s annual Worldwide Developers Conference. I’ll let that sink in for a moment. Apple pre-announced something — iOS 5 and OS X Lion to be exact. Oh, and something called iCloud, too.

It was already generally accepted that the two operating system were going to debut next week, but it’s rather strange that Apple would take to the wires with a pre-announcement. Please correct me if I’m wrong, save a teaser image showcasing a roman numeral and a large feline, the company hasn’t done this in recent history. The presser is after the break but it’s more of an advert for the developer’s conference. This pre-announcement either means Apple doesn’t have that much to show, or, hopefully, there’s so much that the company had to announce some ahead of time to make room in Steve’s keynote.

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Linus Torvalds releases Linux kernel version 3 to celebrate 20 years of peng...

via Engadget by Michael Gorman on 5/30/11

It's been nearly twenty years since Linus Torvalds let loose Linux on an unsuspecting world, and yesterday he finally updated the open source OS kernel to version 3.0. This third iteration, currently named 3.0.0-rc1, comes 15 years after 2.0 first hit the web and brings driver support for Microsoft Kinect -- a move that should have visions of sugar plum fairies (or maybe just Android avatars) dancing in hackers' heads. Also included is code optimized for AMD's Fusion and Intel's Ivy and Sandy Bridge silicon, and some updated graphics drivers, too. Despite these tasty new treats, Torvalds is quick to point out that this new release is an evolutionary change and unleashing the big three-oh was all about moving into a third decade of distribution, not about overhauling the OS. There's still work to be done, as it is a release candidate in need of refinement, but curious coders can grab the latest Linux at the Kernel.org source link below.

Linus Torvalds releases Linux kernel version 3 to celebrate 20 years of penguin-powered computing originally appeared on Engadget on Mon, 30 May 2011 19:09:00 EDT. Please see our terms for use of feeds.

Permalink Conceivably Tech  |  sourceLKML, Kernel.org  | Email this | Comments

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Best Science Blogging of the Year

via Cosmic Variance by Sean on 5/30/11

Okay we’re a little late with this, so be quick if you want to participate: it’s time for the Quark, the 3quarksdaily annual prize for science blogging. The deadline for nominations is tomorrow (Tuesday) night, so hurry up and nominate if you are so moved! This year’s judge is Lisa Randall — great to see a top-notch physicist in there.

Part of the process involves a vote by readers, which I think is something that just doesn’t work on the internet. Bloggers with large followings and sufficient shamelessness to prod them into voting will always dominate over the negligible number of readers who actually read every post and try to make a fair decision. But so be it — it’s not stopping me from nominating one of my own posts! (I can’t imagine that anyone else keeps track of all the science blogging I’ve done over the last year.) But it would be great if the winner came from one of the other awesome bloggers out there. Just to pick a few semi-randomly, let me steer potential nominators to have a look at some of my favorite blogs:

Sorry to all the great blogs I’m not including, this isn’t meant to be an exhaustive list. If you think I’m missing something, go nominate it! And then upbraid me in the comments here for my lack of fairness and good taste.

And while we’re on the subject, Open Lab 2011 is also open for nominations. This is an ongoing process through 2011, so there’s no hurry — keep your eyes peeled for good blogging out there. Many submissions will be chosen to be collected into a published anthology, and this year they have a serious publisher — Scientific American Books, an imprint of Farrar, Straus and Giroux. The editor will be the lovely and talented Jennifer Ouellette, so being included carries an extra cachet this year.

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Video Game Design v Dilbert Blog

via Dilbert.com Blog on 5/29/11

I'm not a gamer. I'm not even a casual game player. But the other day I decided to try a game called Angry Birds just to see why it's so popular. I wasn't expecting to like it. I was wrong. The game is instantly addictive. But why? Or more generally, what makes one game a hit and another a dud?

My hypothesis is that we humans have a dozen or so natural impulses that evolution has provided. When we exercise any of those impulses, we feel most alive. For example, a first person shooter game primarily appeals to males, probably because it taps into a man's most primitive urge to eliminate other males as reproductive competition. And more generally, we males have a natural impulse to fight. A well-designed shooter game allows males to spend hours per day unleashing the urges that are socially inappropriate.

You can see in almost any successful game the elements needed for hunting, gathering, self-defense or reproduction. Puzzles probably use the part of our brain designed to figure out where the food is. Lots of games require us to gather up resources. And any game that requires you to quickly spot abnormality is the same skill you need to identify healthy mates. I would argue that Tetris and Mahjong are good examples of games where you have to quickly spot abnormality. And it is no surprise that both games have attracted female gamers.

Angry birds is brilliant because it touches several of our most basic impulses. The player flings birds from a slingshot and tries to destroy various structures and kill the pigs within. It's a basic hunting metaphor, and pigs are a symbol for food in Western cultures. That part is obvious. The less obvious part of the addiction is the joy of destroying structures that are man-made. I believe this taps into our basic need to tear down the accomplishments of others in order to feel better about ourselves. It's Shadenfreude - the satisfaction or pleasure we get from the misfortune of others.  Someone unknown built those structures, and presumably they would be unhappy to know you knocked them down. The game would be far less satisfying if you were destroying trees or other natural creations.

I first noticed this natural impulse for destruction when I was working my corporate job.  In those days, Dilbert was nothing but a nameless doodle on the whiteboard in my cubicle. I noticed that male visitors would "accidentally" destroy my drawings at a rate far higher than chance would suggest. Usually this took the form of needing to use a different part of the whiteboard and accidentally encroaching into the drawing, or absent-mindedly erasing too vigorously and whacking part of it. The first dozen times it happened I thought it was coincidence. Eventually I came to see it as an urge that couldn't be contained. There seemed to be a need to destroy what I had created.

All of this makes me wonder if I could come up with a hit video game idea by starting with basic human urges and designing up from there. The idea that immediately jumps to mind is a game that allows you to kill the rich and destroy all of their belongings.  Let's say that in this game's imaginary world, human-like aliens have occupied Earth and become our overlords, residing in huge mansions, mating with Earth's most attractive women, and generally living like Donald Trump. You're part of the resistance, armed only with the blaster guns you captured from the aliens. Your mission is to destroy the handsome and powerful aliens that have acquired vast fortunes here on Earth. The main story line would sound noble - saving humanity from aliens - while the addictive element is the feeling of satisfaction you get by destroying the yachts, sports cars, and mansions of the rich alien overlords. Obviously this game would appeal to males more than to women.

For female gamers, I suggest some sort of game that appeals directly to a woman's innate ability to notice imperfection. I assume women have evolved the flaw-finding skill to quickly identify healthy potential mates. Imagine a game that displays a crowd of men on screen, animated, and all milling about. The player has to quickly identify the only handsome man in a crowd of homely men.  In each round, the handsome man and the rest of the crowd are dressed differently and found in different exotic locations. When the player finds the handsomest guy, he offers a small gift and a compliment as reward. To make things as stalker-creepy as possible, the player can customize the handsome man with her own choice of hair, complexion, size, and other features. And if you want to add a layer of primal urge, the handsomest man could have some delicious food with him in his computer bag and present it to the game player as a prize for completing each level.

What other natural urges do we have that have not been exploited by game companies?

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Monday, May 30, 2011

Storms brewing headed to Tampa




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If AT&T buys T-Mobile, US back to "Bell East and Bell West"

via Ars Technica by nate@arstechnica.com (Nate Anderson) on 5/26/11

Today, the House Judiciary Committee held another Congressional hearing on the proposed $39 billion buyout of T-Mobile by AT&T, but it was comments yesterday that caught our attention as representatives begin to pick sides.

"The AT&T/T-Mobile deal is like a telecommunications time machine that would send consumers back to a bygone era of high prices and limited choice," said Rep. Ed Markey (D-MA). "AT&T and Verizon have divided the nation into Bell East and Bell West. Approving consolidation of the number of nationwide carriers from 4 to 3 and then inevitably to 2 would return consumers to a duopoly in the national wireless market. This would be an historic mistake."

Rep. John Conyers (D-MI), the ranking member of the House Judiciary Committee, wasn't quite as colorful in his language but more than made up for it by the color of his suit.

Conyers and Markey

"I am concerned that this merger is bad for consumers, bad for business, and bad for innovation," he said. "Mergers always eliminate more jobs than they create. There is every likelihood that the proposed acquisition of T-Mobile by AT&T could lead to both higher prices and decreased consumer choices."

Congress has no direct authority to regulate the merger, though members have begun pressuring the Department of Justice and the Federal Communications Commission, both of which are vetting the mammoth deal.

AT&T challenged the views of Conyers and Markey today. AT&T CEO Randall Stephenson's first words (PDF), after introducing himself, were, "This transaction is all about consumers."

As for competition concerns, "The combination of AT&T and T-Mobile could not possibly derail the powerful forces of competition in one of the nation's most competitive industries." Besides, T-Mobile still sucks and "does not exert strong competitive pressure on AT&T."

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Saturday, May 28, 2011

Crepuscular Rays day is done




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Blacklists, ahoy! PROTECT IP Act sails on to Senate floor

via Ars Technica by nate@arstechnica.com (Nate Anderson) on 5/26/11

The Senate Judiciary Committee this morning unanimously approved the PROTECT IP Act by a voice vote after a brief markup; the hugely controversial Internet blacklisting bill now moves to the Senate floor with minimal changes, and may—or may not—soon come to a vote.

The bill builds on last year's proposed COICA legislation, which would have given the government power to go to court and get a website's domain name blocked from American DNS servers. Credit card companies and advertising networks would be forbidden to do business with such sites. The bill was also passed unanimously by the Senate Judiciary Committee, but Sen. Ron Wyden (D-OR) put a hold on the bill when it came to the floor.

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